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AI Watch A1
Multi-person 3D skeleton detection using Intel RealSense and OpenPose with Kafka support.
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This is the complete list of members for Room, including all inherited members.
| _distanceCameraFromBackWall | Room | private |
| _heightOffset | Room | private |
| _maxDepth | Room | private |
| _maxHeight | Room | private |
| _maxHeightRS | Room | private |
| _maxWidth | Room | private |
| _maxWidthRS | Room | private |
| _minHeight | Room | private |
| _minHeightRS | Room | private |
| _minWidth | Room | private |
| _minWidthRS | Room | private |
| _xOriginUnity | Room | private |
| _zOriginUnity | Room | private |
| getDistanceCameraFromBackWall(void) | Room | |
| getHeightOffset(void) | Room | |
| getMaxDepth(void) | Room | |
| getMaxHeight(void) | Room | |
| getMaxHeightRS(void) | Room | |
| getMaxWidth(void) | Room | |
| getMaxWidthRS(void) | Room | |
| getMinHeight(void) | Room | |
| getMinHeightRS(void) | Room | |
| getMinWidth(void) | Room | |
| getMinWidthRS(void) | Room | |
| getXOriginUnity(void) | Room | |
| getZOriginUnity(void) | Room | |
| Room(float minWidth, float maxWidth, float minHeight, float maxHeight, float maxDepth, float minWidthRS, float maxWidthRS, float minHeightRS, float maxHeightRS, float xOriginUnity, float zOriginUnity, float distanceCameraFromBackWall, float heightOffset) | Room | |
| setDistanceCameraFromBackWall(float distanceCameraFromBackWall) | Room | protected |
| setHeightOffset(float heightOffset) | Room | protected |
| setMaxDepth(float maxHeight) | Room | protected |
| setMaxHeight(float maxHeight) | Room | protected |
| setMaxHeightRS(float maxHeightRS) | Room | protected |
| setMaxWidth(float maxWidth) | Room | protected |
| setMaxWidthRS(float maxWidthRS) | Room | protected |
| setMinHeight(float minHeight) | Room | protected |
| setMinHeightRS(float minHeightRS) | Room | protected |
| setMinWidth(float minWidth) | Room | protected |
| setMinWidthRS(float minWidthRS) | Room | protected |
| setXOriginUnity(float xOriginUnity) | Room | protected |
| setZOriginUnity(float zOriginUnity) | Room | protected |